1. Media Industries
    • 1.1. society and culture
    • 1.2. technology
    • 1.3. economics
  2. Pre-Modern Culture
    • 2.1. Segmented Feudal Society
      • Royalty
      • Nobility
      • Peasantry
    • 2.2. High Culture
      • written tradition
      • scarcity
      • classical
        • Theater
        • Epic Poetry
        • Scripture
        • Philosophy
        • Classics
    • 2.3. Folk Culture
      • Oral Tradition
      • passed down one-to-one
        • Songs
        • Myths
    • 2.4. Artisanal Production
      • handmade production
      • local markets
      • small scale
  3. Enlightenment
    • 3.1. Knowledge
      • printing press
      • rise of vernacular languages
      • science and rationality
    • 3.2. Sovereignty
      • Protestant reformation
      • French/American Revolutions
  4. Industrial Production
    • 4.1. contrasts artisanal production
    • 4.2. assembly line
    • 4.3. technology
      • steam engine
      • printing press
    • 4.4. economies of scale
      • unit cost declines as production quantities increase
        • first copy
          • production costs
          • staff salaries
          • taxes
          • investor dividends
          • loan repayments
        • marginal / incremental costs
          • marketing
          • duplication costs
          • increased staffing
          • more facilities
        • production costs spread across mass audiences
      • large operations
        • greater investment
        • greater revenue
        • greater profits
      • supply and demand
        • economies of scale create cost savings
        • consumers will buy more
        • increase economies of scale
        • improved efficiency
  5. Mass Society
    • 5.1. abstraction
    • 5.2. millions, billions
    • 5.3. rise of the nation-state
  6. Mass Culture
    • 6.1. mass-produced culture
    • 6.2. mass media
    • 6.3. national culture
    • 6.4. rise of (culture) media industries
  7. Mass Media
    • 7.1. analog reproductions
      • printed texts
      • recorded sounds
      • electromagnetic transmissions
    • 7.2. media were mass media
      • radio
      • television
      • newspapers
      • magazines
      • film
    • 7.3. one-to-many
      • media produced by media companies
      • gatekeepers
      • homogenized taste
      • “industrialization of culture” (Adorno and Horkheimer)
      • “read-only” media
  8. New Media
    • 8.1. digital code
      • transduction
      • compressed
      • packets
    • 8.2. convergence
      • media adopting digital technology
        • telephone
        • print media
        • film
        • video games
        • recordings
        • cable satellite
        • broadcasting
    • 8.3. many-to-many
      • interactive
        • not “read-only”
        • but “read-write”
      • social
        • creating media ourselves
        • strip away the middle layers
        • Facebook
        • YouTube
        • blogs
      • asynchronous
        • time-shifting technologies
      • narrowcasted
        • demographics
        • individualized media, via algorithms
      • multimedia
        • breakdown distinctions between media
        • digital convergence
    • 8.4. market segmentation
      • information technologies have lowered production costs
        • easier to profit from smaller audiences
      • advertisers value small but targeted audiences
        • higher price for specific audiences
      • research techniques and consumer information databases aggregate a large audience across narrowcast media
        • more efficient than using mass media and reaching everyone
      • traditional mass media have lost audiences to narrowcasters
        • respond with narrowly targeted programs of their own
  9. Media Economics
    • 9.1. Competition
      • size
        • local
        • national
        • global
      • scale
        • monopoly
          • one company dominates
          • sets pricing
          • local monopolies are common
        • duopoly
          • two independent companies dominate
          • newspapers, radio/TV station owners
        • oligopoly
          • few companies dominate
          • most common in media
      • barriers to entry
        • obstacles to entering a market
        • high costs
      • less access to capital
    • 9.2. Mass Media Revenue
      • direct sales
        • purchases by consumers
      • rentals
        • payment to borrow the product
      • subscriptions
        • payment for a continuing service
      • usage fees
        • admission fees
        • pay-to-play
      • advertising
        • indirect payment
        • payment for exposure to audience
      • syndication
        • payment to rent content between media companies
      • license fees and royalties
        • compensation for content creation
      • subsidies
        • government payments
        • socially valuable
        • not commercially sustainable
      • voluntary donations
        • corporations, foundations, individuals
        • pay-as-you-wish
        • compensate for valuable content
    • 9.3. New Media Revenue
      • advertising (Google advertising)
      • pay subscription (newspaper pay wall)
      • commissions (eBay)
      • social media gathers free content (Facebook)