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Introduction to Media Industries
Class 2: Mass Culture, Inc.
Class 2: Mass Culture, Inc.
Media Industries
society and culture
technology
economics
Pre-Modern Culture
Segmented Feudal Society
Royalty
Nobility
Peasantry
High Culture
written tradition
scarcity
“classical”
Theater
Epic Poetry
Scripture
Philosophy
Classics
Folk Culture
oral rradition
passed down one-to-one
songs
myths
proverbs
example of the [stone cutter and the
sun](http://mythologystories.wordpress.com/2014/04/11/indi
a–6/)
Artisanal Production
handmade production
local markets
small scale
Enlightenment
Spread of Knowledge
printing press
rise of vernacular languages
science and rationality
Rise of Sovereignty
Protestant reformation
French/American Revolutions
Industrial Production
contrasts with artisanal production
assembly line
technology
steam engine
printing press
economies of scale
unit cost declines as production quantities increase
first copy
production costs
staff salaries
taxes
investor dividends
loan repayments
marginal / incremental costs
marketing
duplication costs
increased staffing
more facilities
production costs spread across mass audiences
large operations
greater investment
greater revenue
greater profits
supply and demand
economies of scale create cost savings
consumers will buy more
increase economies of scale
improved efficiency
Mass Society
abstraction
millions, billions
rise of the nation-state
Mass Culture
mass-produced culture
mass media
national culture
rise of (culture) media industries
Mass Media
analog reproductions
printed texts
recorded sounds
electromagnetic transmissions
media were mass media
radio
television
newspapers
magazines
film
one-to-many
media produced by media companies
gatekeepers
homogenized taste
“industrialization of culture” (Adorno and Horkheimer)
“read-only” media
New Media
digital code
transduction
compressed
packets
convergence
media adopting digital technology
telephone
print media
film
video games
recordings
cable satellite
broadcasting
peer-to-peer
interactive
not “read-only”
but “read-write”
social
creating media ourselves
strip away the middle layers
Facebook
YouTube
blogs
asynchronous
time-shifting technologies
narrowcasted and personalized
demographics
individualized media, via algorithms
multimedia
breakdown distinctions between media
digital convergence
market segmentation
information technologies have lowered production costs
easier to profit from smaller audiences
advertisers value small but targeted audiences
higher price for specific audiences
research techniques and consumer information databases
aggregate a large audience across narrowcast media
more efficient than using mass media and reaching everyone
traditional mass media have lost audiences to narrowcasters
respond with narrowly targeted programs of their own
Media Economics
Competition
size
local
national
global
scale
monopoly
one company dominates
sets pricing
local monopolies are common
duopoly
two independent companies dominate
newspapers, radio/TV station owners
oligopoly
few companies dominate
most common in media
barriers to entry
obstacles to entering a market
high costs
less access to capital
Mass Media Revenue
direct sales
purchases by consumers
rentals
payment to borrow the product
subscriptions
payment for a continuing service
usage fees
admission fees
pay-to-play
advertising
indirect payment
payment for exposure to audience
syndication
payment to rent content between media companies
license fees and royalties
compensation for content creation
subsidies
government payments
socially valuable
not commercially sustainable
voluntary donations
corporations, foundations, individuals
pay-as-you-wish
compensate for valuable content
New Media Revenue
advertising (Google advertising)
pay subscription (newspaper pay wall)
commissions (eBay)
social media gathers free content (Facebook)